//  @ Project : GagalPanen
//  @ File Name : game.cpp
//  @ Date : 3/9/2011
//  @ Author : 
//
//


#include "game.hpp"

Game::Game() {

}

Game::Game(string filename) {

}

int Game::getActionsCount() {

}

Creatures* Game::getCreatures() {

}

Inventory* Game::getInventory() {

}

Maps* Game::getMaps() {

}

int Game::getMaximumActionsPerDay() {

}

void Game::playerBuy(int slot_id) {

}

void Game::playerHarvest() {

}

void Game::playerMove(int kode_arah) {

}

void Game::playerPlow() {

}

void Game::playerPut(int slot_id) {

}

void Game::playerShowStore() {

}

void Game::playerSickle() {

}

void Game::playerTeleport() {

}

void Game::playerWakeSpriteUp(int id) {

}

void Game::playerWater() {

}

void Game::saveGame() {

}

void Game::setSpriteToSleep(int id) {

}

void Game::start() {

}

void Game::exitGame() {

}

void Game::advanceDay() {

}

void Game::advanceTime() {

}

void Game::updateGraphics() {

}

